Redgi can get about two full heals from one jar, but you can refill it anytime you want at any of the healing barrels equipped with a spicket. The longer you hold it, the more you heal. Tails of Iron doesn’t simply use the “press left d-pad” in order to heal. Healing in the game even has its own strategical manner of deployment. In fact, if just one of these things were not there, Tails of Iron would be a completely different game, and it’s much better off for it. This, the combat strategy and background design all worked together quite nicely. I noticed the extra protection and thought “Eh, can’t make that much of a difference, right?” Yeah, yeah it can. The game’s basic combat makes it easy to look past this crucial detail, and it’s something I admittedly did at first. On the other hand, going up against mosquitoes while specked out for frog protection will mean a swift death. That sounds great and is a definite help at some points. Some armor provides extra protection against frogs. Choosing a piece of armor with more protection and less weight sounds simple enough, but doing so in Tails of Iron could mean immediate defeat. There are no markets or vendors, with Tails of Iron instead opting for all loot to be picked up through searching and defeating enemies. The loot system is important but very easy to overlook. The basic setup while still employing a strategy was just enough to avoid monotony and keep you intrigued. If you parry when you should dodge, you can quickly find yourself in a chain reaction situation of multiple hits and a quick “YOU DIED” message across the screen. Red attacks require dodge while yellow require parries. Basic RPG elements of attack, block, dodge and parry are all present along with what can be massive penalties should you mess up and use the wrong one. It’s a timing and strategy based setup that one would not expect from a game that looks like Tails of Iron does. It was one of my favorite parts of Tails of Iron, and I often found myself walking back and forth just to check out designs.Ĭombat is the focus in Tails of Iron, and rightfully so. Redgi’s design and character animations combined with the hand drawn backgrounds allow us to feel as though we’re interacting with a piece of art itself opposed to simply another character within a game. There are beautiful, vibrant colors that truly make the backgrounds stand out for the entire game. The absence of spoken dialogue forces players to focus on the pictures and hand drawn backgrounds, further immersing us into the story of the game. OddBug Studios did a great job, however, of making this an addition by subtraction. On the other hand, the sound they make can be incredibly squeaky and unpleasant. The sounds are pretty funny to be honest, reminiscent of Charlie Brown’s teacher in the cartoon. Don’t worry though, because if you forget the proper order, the in-game map does a great job of showing you where you need to go. Instead, you’ll see four thought bubbles pop up showing castle, frog, key, dungeon rescue. If you need to travel to a castle in order to slay the frog so that you can get the key to unlock the dungeon and rescue your friend, don’t expect to hear that spoken to you. All communication throughout the game is accomplished by a series of grunts, squeaks and thought bubble pictures which appear over the characters’ heads. In fact, the only voice you hear is Doug Cockle, who you know as the voice of The Witcher’s Geralt of Rivia. In Tails of Iron, there is no spoken dialogue between the characters. Dialogue would be one of the first similarities you see. Those who played Ubisoft’s Valiant Hearts and Child of Light will immediately see resemblance in Tails of Iron. Yes, you read that sentence correctly.īefore continuing, I’d be remiss if I didn’t point out the irony in the title, Tails of Iron (opposed to Tales of Iron). Developed by OddBug Studios and published by CI Games, Tails of Iron tells the story of a rat prince Redgi (pronounced Reggie) who soon becomes rat king Redgi after witnessing his father killed in front of him by the power hungry frog empire. The hand drawn 2D animation is a favorite medium of mine, so my interest was immediately perked. Tails of Iron stood out to me right away when I first saw the announce trailer on Xbox’s Youtube page. Combined with the 2D hand-drawn environments and strategy that it employs, Tails of Iron is a welcome addition that fans of the RPG genre and newcomers alike will enjoy Tails of Iron is an RPG throwback to the classic, old school combat and strategy style seldom used that often anymore.
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